This project was a personal goal in which I wanted to create a realistic 3D version of Hamish's original concept in Unreal, whilst still keeping its core aesthetic values and colour scheme. This endeavour proved to be very challenging to finish for various reasons (Mostly due to starting a full time job at Dambuster studios and moving into a new place) however I am proud of my perseverance to achieve the overall outcome, and more importantly value the lessons I learnt along the way.
Based on Hamish Frater's original 2D Wind Farm concept. Found here: https://www.artstation.com/artwork/zAVxkd